Tuesday, November 4, 2014

In depth game analysis

The target audience for my game is students looking for a fun way to learn their mathematic studies. Specifically sophomores and juniors learning slope formulas, how to find areas of triangles, learning the differences of angle measures. The game is designed to work like temple run in the way the man is running. The differences are that instead of the man just jumping or turning, you need to answer a math related question before he actually follows through and jumps or turns. If you get the question wrong, than he will fall or trip. The players motivation in playing is to get the answers right, so the animated character won't trip and die. I have one main character which will be like a safari tour guide. I would like to incorporate a female character as well toadd some versatility.

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